details
year: 2012
platform: iPad
role: UX/UI designer & illustrator
platform: iPad
role: UX/UI designer & illustrator
Originally a printed children’s book, Sadie O’Green and Her Wuz-Buz Machine was transformed into an interactive digital experience designed to engage young readers with music, sound effects, narration, and interactive games.
objective
The goal was to enhance the original book by leveraging iPad capabilities to create an immersive, engaging experience that would captivate children while maintaining the heart of the story.
approach & methodology
• Conducted competitor analysis to identify common UX conventions in interactive children’s books and find opportunities to differentiate.
• Used my young nephews for user testing, observing how they interacted with digital books and adjusting designs accordingly.
• Designed interactive games and touch-based interactions, identifying key moments in the story where engagement could be enhanced.
• Worked closely with an iPad developer to ensure my design intent was translated seamlessly into code.
tools used
Photoshop, Illustrator
impact & results
• Successfully launched on the App Store for iPad with modern features of the time.
• Included background music, motion design, sound effects, and optional male/female narration for a more immersive reading experience.
• Created an engaging, interactive storybook that brought Sadie O’Green and Her Wuz-Buz Machine to life for a new generation of readers.